Design is complete. A checked step means verified work, not a promise about a finished game.
8 / 70 steps complete
Game deployment is the final phase.
00Concept ideation and design6 of 6 steps completeComplete+
✓
P0.1Join the multiplayer challenge
Complete
✓
P0.2Choose SWASHPAWS
Complete
✓
P0.3Define the pirate adventure
Complete
✓
P0.4Design the playable cast and NPCs
Complete
✓
P0.5Design the connected world
Complete
✓
P0.6Approve the visual direction
Complete
01Coming Soon site and daily BTS publication2 of 7 steps completeIn progress+
✓
P1.1Write the prologue and production plan
Complete
○
P1.2Connect the domain and hosting
Blocked
✓
P1.3Create the website artwork
Complete
○
P1.4Build the Coming Soon landing page
Ready for review
○
P1.5Build the BTS blog and checklist
Ready for review
○
P1.6Publish the marketing website
Blocked
○
P1.7Verify the public visitor journey
Planned
02Project foundation and multiplayer slice0 of 7 steps completePlanned+
○
P2.1Confirm the tools and technical rules
Planned
○
P2.2Build the project foundation
Planned
○
P2.3Prepare the game publishing setup
Planned
○
P2.4Build the overhead view and controls
Planned
○
P2.5Prove the fox model and animation pipeline
Planned
○
P2.6Test two-device multiplayer combat
Planned
○
P2.7Test joining, trading and reconnecting
Planned
03Character wardrobe and asset production0 of 9 steps completePlanned+
○
P3.1Finish the fox rig and animation standard
Planned
○
P3.2Model the other seven pirates
Planned
○
P3.3Animate the complete playable roster
Planned
○
P3.4Build clothing and accessories
Planned
○
P3.5Build five regular baddies
Planned
○
P3.6Build the bosses and princess
Planned
○
P3.7Build weapons and tools
Planned
○
P3.8Build treasure and collectibles
Planned
○
P3.9Build destructible props and debris
Planned
04World and level construction0 of 7 steps completePlanned+
○
P4.1Build the modular environment kit
Planned
○
P4.2Block out all thirteen areas
Planned
○
P4.3Build the cove, cavern and ship
Planned
○
P4.4Build the lock chamber and raft launch
Planned
○
P4.5Build the deeper cavern and checkpoint
Planned
○
P4.6Build the arenas and rescue chamber
Planned
○
P4.7Dress, light and optimize the world
Planned
05Adventure gameplay and multiplayer systems0 of 8 steps completePlanned+
○
P5.1Finish movement, combat and enemy behavior
Planned
○
P5.2Build inventory and match upgrades
Planned
○
P5.3Finish destruction and loot rules
Planned
○
P5.4Finish rooms, invitations and reconnecting
Planned
○
P5.5Finish trading, emotes and secret crews
Planned
○
P5.6Finish recovery and final-gate rules
Planned
○
P5.7Finish rescue victory and awards
Planned
○
P5.8Test saved match state and recovery
Planned
06River bosses and ending0 of 7 steps completePlanned+
○
P6.1Finalize river controls and recovery rules
Planned
○
P6.2Build the branching river course
Planned
○
P6.3Build steering, drops and floating coins
Planned
○
P6.4Test dead ends and raft recovery
Planned
○
P6.5Finish the Ironclaw encounter
Planned
○
P6.6Finish the Nameless One encounter
Planned
○
P6.7Finish the princess rescue and ending
Planned
07PvP interface sound and presentation0 of 6 steps completePlanned+
○
P7.1Finalize the separate PvP rules
Planned
○
P7.2Build and test the PvP session
Planned
○
P7.3Finish selection, wardrobe and room menus
Planned
○
P7.4Finish the gameplay interface
Planned
○
P7.5Finish audio, effects and accessibility
Planned
○
P7.6Check touch controls and presentation
Planned
08Verification optimization and release candidate0 of 6 steps completePlanned+
○
P8.1Test two, four and eight players
Planned
○
P8.2Test trading, privacy and timing edge cases
Planned
○
P8.3Test phones, weak connections and recovery
Planned
○
P8.4Optimize graphics, downloads and memory
Planned
○
P8.5Complete full playthroughs and fix blockers
Planned
○
P8.6Prepare the contest release materials
Planned
09Game deployment and contest release0 of 7 steps completePlanned+
○
P9.1Verify the production publishing setup
Planned
○
P9.2Deploy the multiplayer service
Planned
○
P9.3Publish the game
Planned
○
P9.4Enable Play and test invite links
Planned
○
P9.5Test the complete public multiplayer journey
Planned
○
P9.6Submit the contest entry
Planned
○
P9.7Publish the release story and checklist
Planned
Phase 0 records the work before this checklist. Future plans can change as testing teaches us more. This page reflects the last reviewed update.
The visual direction
From the sketchbook
Approved concepts guide the build. These are illustrations, not gameplay screenshots.
A pirate with personalityOne of eight playable animal-pirate designs.A cavern worth exploringA deeper underground landing and checkpoint concept.A few wrong turnsDrops, branching waterways and floating treasure.
Beyond this chapter
On the horizon
Future plan
After the contest
Fixes, player feedback and the next approved adventures. Scope and dates will follow what we learn.
Future plan
Behind the scenes on video
Future video segments will join the written development journal when they are ready.
Future plan
Returning to other worlds
S33k3r’s Ghosts is preserved for a possible return in 2027 or 2028, depending in part on whether Liminal Sin enters production first.